Progress report


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Well, it's been a week and we didn't really do much at all. Works are piling up on us and we all have our own things to do, so I hope I don't have a lot of work to do this week, but if I do then I will try to rush them first.  Anyway, I did re-write some scenes again to make the dialogues sound smoother (Need to let people read our dialogues to see if it's good enough) and I also came up with a way for the player to decide on who to kill during their run. I suppose you can go full maniac route and kill everyone but I still would like to present some form of document or the personal profile of all the captives in the game. This should help the player with decision making.

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